At two mana, itll come down early enough to be relevant to the rest of the game
Damage is the way that most Dragon decks win, so a one-sided damage doubler should be a welcome addition to the archetype
Weve already told you which are the best Mill commanders, but now were talking about the cards you want in the deck itself
That doesn't stop all things from happening to you like a Teferis Protection might (and even then, there are ways around that too), but it does stop you from being targeted directly by everything from cards to attacks to Planeswalker abilities
Necron Dynasties Decklist Strategy The game plan is simple to say and takes a few turns to set up: ramp hard early, build an artifact board in the middle, then use recursion to win the long game nobody else can grind out
Find Another Way Return one or two target permanent cards from your graveyard to your hand